Shmup (itch) (AMAZINGMAN3) Mac OS

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  1. Shmup (itch) (amazingman3) Mac Os Free
  2. Shmup (itch) (amazingman3) Mac Os Version
About interpreters

Amiga
Amstrad
Apple II
Atari ST
BeOS
DOS
GEM
Mac OS
Newton
Oric
OS/2
RISC OS
Spectrum
Unix
Windows

eBookman
EPOC
Gameboy
Helio
Nokia
PalmOS
Psion
TI
Windows CE
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Emacs
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Sources

Mac OS

Interpreters for Mac OS and Mac OS X. Some of the Mac OS X interpreters are 'vanilla' Unix ports, others are full Carbon applications.

Mac OS X Zoom(Version 1.0.1 / 021102)Andrew HunterDownload(421KB)
V3-V8 support; Blorb graphics. Complies with Standard 1.1 (draft 6 or later).
Zip Infinity for V6 (home page)(V6 Release 2)Matthew RussottoDownload
Nearly full V1-V8 support, Blorb sound, graphics and partial music; Quetzal savefiles. Complies with Standard 1.0.
Zip Infinity (68K version)('Comp 2000' version / 001015)Mark Howell and Matthew RussottoDownload
V1-V5 and V8 support, Quetzal savefiles. Complies with Standard 0.2.
Zip Infinity (PowerPC version)('Comp 2000' version / 001015)Mark Howell and Matthew RussottoDownload
V1-V5 and V8 support, Quetzal savefiles. Complies with Standard 0.2.
Mac OS X Zip Infinity (Carbon version) (home page)(001023)Matthew RussottoDownload
V1-V5 and V8 support, Quetzal savefiles. Complies with Standard 0.2.
MaxZip (home page)(Version 1.7.8 / 001020)Mark Howell and Andrew PlotkinDownload
V1-V5 and V8 support for Macs with System 7 or later, based on ZIP 2.0.7.
MaxZip source(Version 1.7.8 / 001020)Mark Howell and Andrew PlotkinDownload
V1-V5 and V8 support for Macs with System 7 or later, based on ZIP 2.0.7.
Mac OS Nitfol(Version 0.5 / 000417)Evin Robertson, compiled by Andrew PlotkinDownload(353KB)
V1-V8 support (partial V6). Blorb?????; Quetzal savefiles.
Mac OS X Frotz(Version 2.41 / Distribution 1.5 / 020218)Stefan Jokisch, ported by Mike JohnsonDownload(1489KB)
For Mac OS X 10.1.2 or later. Complies with Standard 1.0.
Mac OS MultiAventures(Version 1.8.3 / 970922)Mark Howell and Pierre TremblayDownload(489KB)
Multiple-VM interpreter package, including a Zip port. V1-V5 and V8 support.
Mac OS macZeX(Version 1.1 / 941102)Mark Howell and Greg EwingDownload
V1-V5 support. Proprietary enhanced formatting features.
Mac OS macZeX source(Version 1.1 / 941102)Mark Howell and Greg EwingDownload
V1-V5 support. Proprietary enhanced formatting features.

Shmup (itch) (amazingman3) Mac Os Free

Mac OS X Mountain Lion (version 10.8) is the nineth major release of Mac OS X (now named macOS), Apple's desktop and server operating system for Macintosh computers. OS X Mountain Lion brings a lot of great things from iPhone, iPad, and iPod touch to the Mac. You can send iMessages. Get your Mac in on Game Center. Receive notifications.

Cybernorse mac os. Last updated 30 November 2004. This site is no longer supported; information may be out of date.
Maintained as a historical archive by the Interactive Fiction Technology Foundation. Copyright 1993-2018 IFTF, CC-BY-SA unless otherwise noted.
This page was originally managed by Kevin Bracey or Cedric Knight.

Mac
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[ 1416 posts ] Go to page1, 2, 3, 4, 5 .. 48Next

Our website provides a free download of ITCH 25.4.1 for Mac. Our built-in antivirus scanned this Mac download and rated it as 100% safe. The software lies within Audio & Video Tools, more precisely Music Production. This free Mac app is an intellectual property of Serato Audio Research. This Mac download was scanned by our antivirus and was rated as malware free. The most frequent installer filename for the application is: ITCH2.0.120102ReleaseMac.dmg. ITCH 2 for Mac lies within System Tools, more precisely Device Assistants. This Mac application is.

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AuthorMessage
Post subject: Xeno Fighters R (Game Maker Studio port with BPzeBanshee)


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Xeno Fighters R is currently undergoing a Game Maker Studio port
Current version (v0.200 RC1, 24th June 2020): https://drive.google.com/file/d/1lLc6VI .. sp=sharing
Join our Discord here: https://discord.com/invite/wUNuhJy
Xeno Fighters R (previously known as Xeno Fighters EX-R) is a 2008 remake of Xeno Fighters EX, which was made in Multimedia Fusion v1.3 starting in March 2000 and finished in 2003. Xeno Fighters EX is a homebrew fangame drawing heavily from the Raiden and Raiden Fighters games by Seibu Kaihatsu. The Xeno Fighters R remake was started in 2008 in Game Maker 7 and includes even more crossover ships, while adding a stage branching mechanic, a new scoring system, and the Raiden Fighters Slave mechanic. The roster includes ships/characters from other shmup games by Seibu Kaihatsu, Psikyo, Konami, Capcom, Raizing/8ing, Tecmo (now Koei Tecmo), IREM/Compile, and Namco (now Namco Bandai)
BPzeBanshee and I are working on fixing long-standing bugs, addressing balancing issues, refining the game mechanics, and finishing this game, while making it compatible with modern Windows and future-proofing it.
DISCLAIMER: THIS IS A NON-PROFIT FANGAME BASED ON THE PROPERTIES OF THE AFOREMENTIONED COMPANIES. IT IS NOT TO BE SOLD, RENTED, LEASED, OR IN ANY WAY USED TO GARNER A PROFIT. IT IS NOT ENDORSED OR SPONSORED BY ANY OF THE AFOREMENTIONED COMPANIES. MY CAPS KEY IS STUCK.
This game currently utilizes the FMOD Sound System, copyright Firelight Technologies Pty, Ltd.
FMOD Studio API version: 1.10.07
FMODGMS version: 0.9.1 (with modifications by BPzeBanshee)
_________________
The age of Alluro and JudgeSpear is over.

Last edited by EddyMRA on Tue Jun 23, 2020 8:36 pm, edited 26 times in total.

Top
Posted: Mon Dec 01, 2008 6:26 am


Joined: 12 Jun 2006
Posts: 1726
That's fucking awesome, i loved the original EX (still need to get the goddamn ALL3 on japan RFJ, stupid phase 2 boss)
_________________
Zenodyne R - My 2nd Steam Shmup


Top
Posted: Thu Dec 04, 2008 11:19 am


Joined: 26 Jan 2005
Posts: 2565
Location: DC Area
_________________


Top
Post subject:


Joined: 02 Dec 2008
Posts: 592
definitely looks cool. I'll be keeping an eye out.


Top
Posted: Fri Dec 05, 2008 1:44 am


Joined: 18 Sep 2008
Posts: 2093
Location: ǝʇɐןoɔoɥɔ & ǝsǝǝɥɔ
Looks interesting, good job.
Also +1 for switching from Fusion to GM.
_________________
.
.


Top
Posted: Fri Dec 05, 2008 6:55 am


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Progress on the Raiden purple Plasma Beam:
NOTE: The Bomb icons are test enemies.
*Very preliminary enemy tracking algorithm implemented. Still imperfect.
*The laser now damages enemies.
*Lock-on 'head' where the laser terminates on a locked-on enemy.
*Performs the famous 'death coil' with many enemies in the area.
*Still needs the latent spark effects on the head and body.
This is close to emulating the real Raiden II Plasma Beam. Here's a screenshot from Raiden Fighters 2 for comparison:
With a few more tweaks, I will have the Plasma Beam algorithm ready to give to people who are requesting it.
I'm doing this weapon first, because it's obviously the most complex weapon in Xeno Fighters EX. With the power of Game Maker Language at my disposal, I can finally make a Raiden Plasma Beam close to the original.
EDIT: One suggestion I received a lot with the old version is if I will put in Slaves or Slave-type helper craft. If enough people request it, I will put in Slaves in the remake.
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Sun Dec 07, 2008 1:57 am


Joined: 01 Mar 2005
Posts: 820
Location: Bogota, Colombia
request for slaves, please.
i for one, would like to see those implemented.


Top
Posted: Sun Dec 07, 2008 8:23 pm


Joined: 10 Oct 2008
Posts: 1541
Location: Lawrence, Kansas
is this a PC game? if so where's a place I could try out the old version. this game looks amazing.


Top
Posted: Mon Dec 08, 2008 2:51 am


Joined: 29 Mar 2008
Posts: 819
Location: North America
I wanna see some slaves in the remake. It'd be just like playing Raiden Fighters somewhat.
_________________
[ Wonder Force IV -sorry Frenetic :c- ]


Top
Posted: Mon Dec 29, 2008 11:44 pm


Joined: 26 Jan 2005
Posts: 3441
Location: In a storm
_________________
I like chocolate milk
My highscores | Twitter


Top
Post subject:


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
First gameplay video:
http://www.youtube.com/watch?v=2gn2xbSMF5E
This is an engine test of the remake. The engine is still imperfect, as it leaks memory badly. I've remade most of the first level (1942 Midway Islands). All that's missing is the boss. The improvements include, but not limited to:
*360-degree movement for true shmup bullet patterns. MMF is limited to only 32 directions of movement, severely hampering bullet patterns.
*Rigid enemy waves. The older version had randomly appearing enemies.
*Enemy hitflash. This feature was too complicated to perform in Multimedia Fusion.
*Raiden Fighters bonus messages (QUICKSHOT!, etc.)
*Vastly improved graphics (from 1944: The Loop Master)
*Expanded medal system. Now includes the 10-90pt small Raiden Fighters medals.
*Volume control for music and sound.
New features soon to come:
*Expanded scoring system with bonus multipliers.
*Autofire
*Score attack mode on single stages.
*Slaves
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Thu Jan 08, 2009 1:56 pm


Joined: 18 Aug 2008
Posts: 7662
Location: Alingsås, Sweden
Looks promising. A little more speed on all ships would improve everything though. Bullet speed looks ok.
Emph
_________________
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
Street Fighters. We need to aviod them when we activate time accellerator.


Top
Posted: Thu Jan 08, 2009 7:32 pm


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Looks promising. A little more speed on all ships would improve everything though. Bullet speed looks ok.
Emph

The player ships? That's the same exact move speed for the Raiden as in the Raiden Fighters games.
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Thu Jan 08, 2009 8:23 pm


Joined: 26 Jan 2005
Posts: 3441
Location: In a storm
Everything looks ace, can't wait to play the full game!
Strikers 99 probably has my favourite bullets in a shmup ever. (besides the blue DDP, DDP-DOJ bullets)
_________________
I like chocolate milk
My highscores | Twitter


Top
Posted: Fri Jan 09, 2009 12:17 am


Joined: 18 Aug 2008
Posts: 7662
Location: Alingsås, Sweden
The player ships? That's the same exact move speed for the Raiden as in the Raiden Fighters games.

Oh, I never realized that you're remaking Raiden Fighters. I thought this was a new game.
Emph
_________________
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
Street Fighters. We need to aviod them when we activate time accellerator.


Top
Posted: Fri Jan 09, 2009 12:20 am


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
The player ships? That's the same exact move speed for the Raiden as in the Raiden Fighters games.

Oh, I never realized that you're remaking Raiden Fighters. I thought this was a new game.
Emph

It's not a remake of Raiden Fighters. It's a remake of a homebrew SHMUP fangame inspired by and a tribute to Raiden Fighters.
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Fri Jan 09, 2009 12:35 am


Joined: 16 Mar 2008
Posts: 254
Location: Brazil
That looks.. cool. o_o
I'm definitely interested in the code for the toothpaste laser if you could PM it to me. I don't really intend to use it, just want to take a look at it. It really got me curious.. it's totally beyond my GML knowledge how to do something like this without at least ten pages of code.
_________________
SENSORIA. v1.0 - Or 'too much ESPRa.De. in my life'


Top
Posted: Fri Jan 09, 2009 7:30 pm


Joined: 10 Oct 2008
Posts: 1541
Location: Lawrence, Kansas
so I've been playing the orig. and I really love it but I hope that the game will look better(quality of graphics) than in the orig. will anything extra be added to the remake?


Top
Posted: Fri Jan 09, 2009 8:58 pm


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
so I've been playing the orig. and I really love it but I hope that the game will look better(quality of graphics) than in the orig. will anything extra be added to the remake?

Read the posts above for info.
_________________
The age of Alluro and JudgeSpear is over.


Top

Shmup (itch) (amazingman3) Mac Os Version

Posted: Fri Jan 09, 2009 9:06 pm


Joined: 16 Feb 2006
Posts: 5699
Location: Canada
So now what you need to do is give the bosses toothpaste lasers too. And the popcorn enemies. Even the powerups should shoot it.
TOOTHPASTE LASER FOR EVERYONE.


Top
Posted: Fri Jan 09, 2009 10:47 pm


Joined: 13 Aug 2007
Posts: 1695
looks like a huge improvement already! I'm very excited.
_________________


Top
Shmup (itch) (AMAZINGMAN3) Mac OS
Page 1 of 48
[ 1416 posts ] Go to page1, 2, 3, 4, 5 .. 48Next

Our website provides a free download of ITCH 25.4.1 for Mac. Our built-in antivirus scanned this Mac download and rated it as 100% safe. The software lies within Audio & Video Tools, more precisely Music Production. This free Mac app is an intellectual property of Serato Audio Research. This Mac download was scanned by our antivirus and was rated as malware free. The most frequent installer filename for the application is: ITCH2.0.120102ReleaseMac.dmg. ITCH 2 for Mac lies within System Tools, more precisely Device Assistants. This Mac application is.

Print viewPrevious topic | Next topic
AuthorMessage
Post subject: Xeno Fighters R (Game Maker Studio port with BPzeBanshee)


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Xeno Fighters R is currently undergoing a Game Maker Studio port
Current version (v0.200 RC1, 24th June 2020): https://drive.google.com/file/d/1lLc6VI .. sp=sharing
Join our Discord here: https://discord.com/invite/wUNuhJy
Xeno Fighters R (previously known as Xeno Fighters EX-R) is a 2008 remake of Xeno Fighters EX, which was made in Multimedia Fusion v1.3 starting in March 2000 and finished in 2003. Xeno Fighters EX is a homebrew fangame drawing heavily from the Raiden and Raiden Fighters games by Seibu Kaihatsu. The Xeno Fighters R remake was started in 2008 in Game Maker 7 and includes even more crossover ships, while adding a stage branching mechanic, a new scoring system, and the Raiden Fighters Slave mechanic. The roster includes ships/characters from other shmup games by Seibu Kaihatsu, Psikyo, Konami, Capcom, Raizing/8ing, Tecmo (now Koei Tecmo), IREM/Compile, and Namco (now Namco Bandai)
BPzeBanshee and I are working on fixing long-standing bugs, addressing balancing issues, refining the game mechanics, and finishing this game, while making it compatible with modern Windows and future-proofing it.
DISCLAIMER: THIS IS A NON-PROFIT FANGAME BASED ON THE PROPERTIES OF THE AFOREMENTIONED COMPANIES. IT IS NOT TO BE SOLD, RENTED, LEASED, OR IN ANY WAY USED TO GARNER A PROFIT. IT IS NOT ENDORSED OR SPONSORED BY ANY OF THE AFOREMENTIONED COMPANIES. MY CAPS KEY IS STUCK.
This game currently utilizes the FMOD Sound System, copyright Firelight Technologies Pty, Ltd.
FMOD Studio API version: 1.10.07
FMODGMS version: 0.9.1 (with modifications by BPzeBanshee)
_________________
The age of Alluro and JudgeSpear is over.

Last edited by EddyMRA on Tue Jun 23, 2020 8:36 pm, edited 26 times in total.

Top
Posted: Mon Dec 01, 2008 6:26 am


Joined: 12 Jun 2006
Posts: 1726
That's fucking awesome, i loved the original EX (still need to get the goddamn ALL3 on japan RFJ, stupid phase 2 boss)
_________________
Zenodyne R - My 2nd Steam Shmup


Top
Posted: Thu Dec 04, 2008 11:19 am


Joined: 26 Jan 2005
Posts: 2565
Location: DC Area
_________________


Top
Post subject:


Joined: 02 Dec 2008
Posts: 592
definitely looks cool. I'll be keeping an eye out.


Top
Posted: Fri Dec 05, 2008 1:44 am


Joined: 18 Sep 2008
Posts: 2093
Location: ǝʇɐןoɔoɥɔ & ǝsǝǝɥɔ
Looks interesting, good job.
Also +1 for switching from Fusion to GM.
_________________
.
.


Top
Posted: Fri Dec 05, 2008 6:55 am


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Progress on the Raiden purple Plasma Beam:
NOTE: The Bomb icons are test enemies.
*Very preliminary enemy tracking algorithm implemented. Still imperfect.
*The laser now damages enemies.
*Lock-on 'head' where the laser terminates on a locked-on enemy.
*Performs the famous 'death coil' with many enemies in the area.
*Still needs the latent spark effects on the head and body.
This is close to emulating the real Raiden II Plasma Beam. Here's a screenshot from Raiden Fighters 2 for comparison:
With a few more tweaks, I will have the Plasma Beam algorithm ready to give to people who are requesting it.
I'm doing this weapon first, because it's obviously the most complex weapon in Xeno Fighters EX. With the power of Game Maker Language at my disposal, I can finally make a Raiden Plasma Beam close to the original.
EDIT: One suggestion I received a lot with the old version is if I will put in Slaves or Slave-type helper craft. If enough people request it, I will put in Slaves in the remake.
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Sun Dec 07, 2008 1:57 am


Joined: 01 Mar 2005
Posts: 820
Location: Bogota, Colombia
request for slaves, please.
i for one, would like to see those implemented.


Top
Posted: Sun Dec 07, 2008 8:23 pm


Joined: 10 Oct 2008
Posts: 1541
Location: Lawrence, Kansas
is this a PC game? if so where's a place I could try out the old version. this game looks amazing.


Top
Posted: Mon Dec 08, 2008 2:51 am


Joined: 29 Mar 2008
Posts: 819
Location: North America
I wanna see some slaves in the remake. It'd be just like playing Raiden Fighters somewhat.
_________________
[ Wonder Force IV -sorry Frenetic :c- ]


Top
Posted: Mon Dec 29, 2008 11:44 pm


Joined: 26 Jan 2005
Posts: 3441
Location: In a storm
_________________
I like chocolate milk
My highscores | Twitter


Top
Post subject:


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
First gameplay video:
http://www.youtube.com/watch?v=2gn2xbSMF5E
This is an engine test of the remake. The engine is still imperfect, as it leaks memory badly. I've remade most of the first level (1942 Midway Islands). All that's missing is the boss. The improvements include, but not limited to:
*360-degree movement for true shmup bullet patterns. MMF is limited to only 32 directions of movement, severely hampering bullet patterns.
*Rigid enemy waves. The older version had randomly appearing enemies.
*Enemy hitflash. This feature was too complicated to perform in Multimedia Fusion.
*Raiden Fighters bonus messages (QUICKSHOT!, etc.)
*Vastly improved graphics (from 1944: The Loop Master)
*Expanded medal system. Now includes the 10-90pt small Raiden Fighters medals.
*Volume control for music and sound.
New features soon to come:
*Expanded scoring system with bonus multipliers.
*Autofire
*Score attack mode on single stages.
*Slaves
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Thu Jan 08, 2009 1:56 pm


Joined: 18 Aug 2008
Posts: 7662
Location: Alingsås, Sweden
Looks promising. A little more speed on all ships would improve everything though. Bullet speed looks ok.
Emph
_________________
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
Street Fighters. We need to aviod them when we activate time accellerator.


Top
Posted: Thu Jan 08, 2009 7:32 pm


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Looks promising. A little more speed on all ships would improve everything though. Bullet speed looks ok.
Emph

The player ships? That's the same exact move speed for the Raiden as in the Raiden Fighters games.
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Thu Jan 08, 2009 8:23 pm


Joined: 26 Jan 2005
Posts: 3441
Location: In a storm
Everything looks ace, can't wait to play the full game!
Strikers 99 probably has my favourite bullets in a shmup ever. (besides the blue DDP, DDP-DOJ bullets)
_________________
I like chocolate milk
My highscores | Twitter


Top
Posted: Fri Jan 09, 2009 12:17 am


Joined: 18 Aug 2008
Posts: 7662
Location: Alingsås, Sweden
The player ships? That's the same exact move speed for the Raiden as in the Raiden Fighters games.

Oh, I never realized that you're remaking Raiden Fighters. I thought this was a new game.
Emph
_________________
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
Street Fighters. We need to aviod them when we activate time accellerator.


Top
Posted: Fri Jan 09, 2009 12:20 am


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
The player ships? That's the same exact move speed for the Raiden as in the Raiden Fighters games.

Oh, I never realized that you're remaking Raiden Fighters. I thought this was a new game.
Emph

It's not a remake of Raiden Fighters. It's a remake of a homebrew SHMUP fangame inspired by and a tribute to Raiden Fighters.
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Fri Jan 09, 2009 12:35 am


Joined: 16 Mar 2008
Posts: 254
Location: Brazil
That looks.. cool. o_o
I'm definitely interested in the code for the toothpaste laser if you could PM it to me. I don't really intend to use it, just want to take a look at it. It really got me curious.. it's totally beyond my GML knowledge how to do something like this without at least ten pages of code.
_________________
SENSORIA. v1.0 - Or 'too much ESPRa.De. in my life'


Top
Posted: Fri Jan 09, 2009 7:30 pm


Joined: 10 Oct 2008
Posts: 1541
Location: Lawrence, Kansas
so I've been playing the orig. and I really love it but I hope that the game will look better(quality of graphics) than in the orig. will anything extra be added to the remake?


Top
Posted: Fri Jan 09, 2009 8:58 pm


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
so I've been playing the orig. and I really love it but I hope that the game will look better(quality of graphics) than in the orig. will anything extra be added to the remake?

Read the posts above for info.
_________________
The age of Alluro and JudgeSpear is over.


Top

Shmup (itch) (amazingman3) Mac Os Version

Posted: Fri Jan 09, 2009 9:06 pm


Joined: 16 Feb 2006
Posts: 5699
Location: Canada
So now what you need to do is give the bosses toothpaste lasers too. And the popcorn enemies. Even the powerups should shoot it.
TOOTHPASTE LASER FOR EVERYONE.


Top
Posted: Fri Jan 09, 2009 10:47 pm


Joined: 13 Aug 2007
Posts: 1695
looks like a huge improvement already! I'm very excited.
_________________


Top
Posted: Thu Jan 15, 2009 4:33 pm


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Something not possible in Multimedia Fusion done in the Game Maker remake: Shadows. This helps gives the illusion of depth and the fact that enemies, your ship, and powerups are floating above the background.
Medals now stick on the ground when released by a ground enemy (as opposed to only aerial medals in the older version) and do not cast shadows.
_________________
The age of Alluro and JudgeSpear is over.


Top
Post subject: Slaves implemented, memory leak fixed


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Big update!
I have fixed the big memory leak mentioned earlier. It was caused by a badly placed resource creation command that caused fonts to be created continuously, filling up the memory until the game crashed.
Also, Slaves have been implemented. They behave almost exactly like the Raiden Fighters version:
Slaves are also color-coded depending on the fighter they accompany. Examples:
Left to right: Judge Spear, Vic Viper, Phyxius
Obviously, the other player ships are not done yet, but their Slaves are.
_________________
The age of Alluro and JudgeSpear is over.

Last edited by EddyMRA on Sat Jan 17, 2009 10:58 am, edited 1 time in total.

Top
Posted: Fri Jan 16, 2009 8:30 pm


Joined: 17 Jun 2007
Posts: 861
Location: Slovakia
This looks really promising, can will there be a demo/preview/whatever?
_________________
'A game isn't bad because you resent it. A game is bad because it's shitty.'


Top
Posted: Fri Jan 16, 2009 9:22 pm


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
This looks really promising, can will there be a demo/preview/whatever?

As soon as I have several playable ships and several playable levels, as well as ironing out most of the bugs, I will release a demo.
Also, feel free to suggest more cameo ships. So far, here are the suggestions I received:
*Scimitar (Varth: Operation Thunderstorm)
*A Dodonpachi ship
*Lord British (with Ripple Laser and F-Options)
*The ship from Galaga
Here are the ships I plan to add:
*Gemini Red and Gemini Blue from Gemini Wing
*X-36 from Strikers 1945 III
*F-117 Stealth from Strikers 1945 III
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Fri Jan 16, 2009 10:23 pm


Joined: 18 Oct 2007
Posts: 2182
is this a PC game? if so where's a place I could try out the old version. this game looks amazing.

Alluro reuploaded it back in September: http://www.sendspace.com/file/jyjwf8
At the moment, the link's still good. If that link ever goes down, I've still got the original if Alluro doesn't.
_________________
SURELY REVIVE


Top
Posted: Fri Jan 16, 2009 11:40 pm


Joined: 10 Oct 2008
Posts: 1541
Location: Lawrence, Kansas
is this a PC game? if so where's a place I could try out the old version. this game looks amazing.

Alluro reuploaded it back in September: http://www.sendspace.com/file/jyjwf8
At the moment, the link's still good. If that link ever goes down, I've still got the original if Alluro doesn't.

thanks for the download. the version I got wasn't the final as I found out so thanks for giving me the final version.


Top
Posted: Sat Jan 17, 2009 12:33 am


Joined: 29 Mar 2008
Posts: 819
Location: North America
Quick question: will the Ultima-X be back as the cheese ship of XFEX?
_________________
[ Wonder Force IV -sorry Frenetic :c- ]


Top
Posted: Sat Jan 17, 2009 1:04 am


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Quick question: will the Ultima-X be back as the cheese ship of XFEX?

I might bring the Ultima-X back. With an expanded ship roster, there may be no need for the Ultima-X anymore.
If it was to be brought back, it'd be nerfed significantly. It was so overpowered in the original version, even for a cheese ship.
_________________
The age of Alluro and JudgeSpear is over.


Top
Posted: Sat Jan 17, 2009 6:22 am


Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
Boss programmed in. This will be the basic template for all bosses.
Warning display with the boss' name (the boss name below reads 'tekuno ayako'):
Middle pic: old XF-EX version of the level 1 boss. Right pic: enhanced remake version of the same boss.
New normal-difficulty bullet patterns for Level 1 boss (thank goodness for the 360-degree movement directions):
_________________
The age of Alluro and JudgeSpear is over.

Last edited by EddyMRA on Sat Jan 17, 2009 10:59 am, edited 1 time in total.

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